Sunday, October 21, 2012

Twisted Treeline Remake

I find it refreshing and wonderful that the Twisted Treeline 3v3 map is being remade. I started out my career playing this map exclusively. (I used to think Summoners Rift was too big haha!)



First lets discuss some of the base changes.
1. The wall around the fountain. 
- I really like this addition. Playing 3v3 was so annoying with the fact that people could just drag the super minions to the laser to not have to save time killing them. Also I could never understand why the laser's effect area was so large. Seriously it reached out towards the 2nd set of steps.
2. The placement of the inhibitors.
- There really isnt much I can say about this. I mean I guess it makes the whole base flow a bit better but I don't have much of an opinion really on it.
3. The enlargement of the wall next to the nexus.
- This change is huge. One of the most annoying ways to lose in Twisted Treeline was if someone flashed or gap closed over the wall and killed your nexus. Imagine if that was available on summoners rift. How annoyed would you be there?

Next lets discuss the changes to the map.
1. The neutral camps are now in the middle.
- Putting the neutral camps in the middle as well as changing them makes it so there is a possibility for a jungler. In the older TT you could only farm the creeps in the top lane. With putting the camps in the middle it allows room for more team play. As we learn to play on the new TT, I am pretty sure new strategies will be developed on how to deny the neutral camps from the other team. I predict there will be team fights a lot more often now with the routes changed. No longer will just 1 ward in the middle prevent a gank, changing the whole dynamic of the game.
2. There are buff shrines instead of monsters.
- I thought this was a pretty cool addition to the map. It is sort of like capture the flag or king of the hill. With having to stand on shrine for 90 seconds before a buff is given it forces teams to fight for the advantage. I would assume that +4 per kill would mean minion and neutral monster kills too and that is a huge advantage considering the game is usually defined by which team has more gold.
3. Dragon replaced by a giant spider.
- Spider? hmm I really don't like spiders very much but give me a chance to kill them? I'm down.


- Tim

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