Our first scrim is scheduled for Thursday October 25, 2012 versus Aces Over Kings 9pm Central Time (7pm Pacific)
Please lock that into your calender.
I can schedule more for Tuesday and Wednesday as well if we can find our top laner by then.
- Tim
Sunday, October 21, 2012
Schedules
I have been working on the schedules today. I have updated all the players schedule so far. Don't worry they will not be visible to the public. You guys should see it though. Man it is all over the place. I am so thankful for technology.
I am thinking about making the scrims on Tuesday, Wednesday, and Thursday. Please check the schedule periodically to see changes.
I would also like to know if anyone is able to stream as well. It would be nice to have more exposure for the team.
I am thinking about making the scrims on Tuesday, Wednesday, and Thursday. Please check the schedule periodically to see changes.
I would also like to know if anyone is able to stream as well. It would be nice to have more exposure for the team.
Halloween Event Skins
It is always nice to see the skin in action before you buy it.
Haunted Maokai -
- I love his new sapplings and how he comes out of the ground when he spawns.
Zombie Brand Skin
- Personally this is my favorite. I have an obsession with zombies so this one takes the cake.
Headmistress Fiora
- Omg if my teacher had a ruler that big back in the day I would have been scared shitless.
Overall I am very excited to see these skins released. All the new skins are so well made now. No more Ezreal skins where it just looks like he went to Gap and bought a new jacket to wear.
- Tim
Haunted Maokai -
- I love his new sapplings and how he comes out of the ground when he spawns.
Zombie Brand Skin
- Personally this is my favorite. I have an obsession with zombies so this one takes the cake.
Headmistress Fiora
- Omg if my teacher had a ruler that big back in the day I would have been scared shitless.
Overall I am very excited to see these skins released. All the new skins are so well made now. No more Ezreal skins where it just looks like he went to Gap and bought a new jacket to wear.
- Tim
Recommended Item Change
I know one of the most annoying things in the game are those stupid recommended item builds Riot puts in there for noobs. Thank god there is an answer to that:
To download please visit this link:
http://enigmablade.net/lol-item-changer/index.html
Enigma's Item Changer
To download please visit this link:
http://enigmablade.net/lol-item-changer/index.html
IvyLoL - School vs School
There will be two games tonight.
- Calnifornia Polytechnic State University vs Virginia Tech
- University of British Columbia vs University of Texas: Austin
I think this is pretty cool pitting one school against another.
Here is the link for the stream as well as the website.
IGN Pro League 5 Qualifiers
For those interested to see the Korean IPL 5 stream I have provided a link below.
- It is always interesting to see how different the Asian meta is.
Twisted Treeline Remake
I find it refreshing and wonderful that the Twisted Treeline 3v3 map is being remade. I started out my career playing this map exclusively. (I used to think Summoners Rift was too big haha!)
First lets discuss some of the base changes.
1. The wall around the fountain.
- I really like this addition. Playing 3v3 was so annoying with the fact that people could just drag the super minions to the laser to not have to save time killing them. Also I could never understand why the laser's effect area was so large. Seriously it reached out towards the 2nd set of steps.
2. The placement of the inhibitors.
- There really isnt much I can say about this. I mean I guess it makes the whole base flow a bit better but I don't have much of an opinion really on it.
3. The enlargement of the wall next to the nexus.
- This change is huge. One of the most annoying ways to lose in Twisted Treeline was if someone flashed or gap closed over the wall and killed your nexus. Imagine if that was available on summoners rift. How annoyed would you be there?
Next lets discuss the changes to the map.
1. The neutral camps are now in the middle.
- Putting the neutral camps in the middle as well as changing them makes it so there is a possibility for a jungler. In the older TT you could only farm the creeps in the top lane. With putting the camps in the middle it allows room for more team play. As we learn to play on the new TT, I am pretty sure new strategies will be developed on how to deny the neutral camps from the other team. I predict there will be team fights a lot more often now with the routes changed. No longer will just 1 ward in the middle prevent a gank, changing the whole dynamic of the game.
2. There are buff shrines instead of monsters.
- I thought this was a pretty cool addition to the map. It is sort of like capture the flag or king of the hill. With having to stand on shrine for 90 seconds before a buff is given it forces teams to fight for the advantage. I would assume that +4 per kill would mean minion and neutral monster kills too and that is a huge advantage considering the game is usually defined by which team has more gold.
3. Dragon replaced by a giant spider.
- Spider? hmm I really don't like spiders very much but give me a chance to kill them? I'm down.
- Tim
First lets discuss some of the base changes.
1. The wall around the fountain.
- I really like this addition. Playing 3v3 was so annoying with the fact that people could just drag the super minions to the laser to not have to save time killing them. Also I could never understand why the laser's effect area was so large. Seriously it reached out towards the 2nd set of steps.
2. The placement of the inhibitors.
- There really isnt much I can say about this. I mean I guess it makes the whole base flow a bit better but I don't have much of an opinion really on it.
3. The enlargement of the wall next to the nexus.
- This change is huge. One of the most annoying ways to lose in Twisted Treeline was if someone flashed or gap closed over the wall and killed your nexus. Imagine if that was available on summoners rift. How annoyed would you be there?
Next lets discuss the changes to the map.
1. The neutral camps are now in the middle.
- Putting the neutral camps in the middle as well as changing them makes it so there is a possibility for a jungler. In the older TT you could only farm the creeps in the top lane. With putting the camps in the middle it allows room for more team play. As we learn to play on the new TT, I am pretty sure new strategies will be developed on how to deny the neutral camps from the other team. I predict there will be team fights a lot more often now with the routes changed. No longer will just 1 ward in the middle prevent a gank, changing the whole dynamic of the game.
2. There are buff shrines instead of monsters.
- I thought this was a pretty cool addition to the map. It is sort of like capture the flag or king of the hill. With having to stand on shrine for 90 seconds before a buff is given it forces teams to fight for the advantage. I would assume that +4 per kill would mean minion and neutral monster kills too and that is a huge advantage considering the game is usually defined by which team has more gold.
3. Dragon replaced by a giant spider.
- Spider? hmm I really don't like spiders very much but give me a chance to kill them? I'm down.
- Tim
Omg I had to share this. Too Epic.
War of the Rift - (A League of Legends Machinima)
With the game being so fast pace, its nice to see it slowed down.
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